Saturday, May 30, 2009

Fly


The speed blur in this shot is all done in camera.
I wanted the lighting to be natural, dropping a fake background on the shot will not match the lighting on Mr Wooden.
To get this effect I attached Mr Wooden to the camera, and moved the camera, with a slowish shutter speed.
I think this shot could be made better with a neutral density filter to make the shot even slower.
There is a fair bit of light outside, and even with the aperture closed right down, and the slowest ISO, it was still faster than I wanted.
To finish up a little bit of Lightroom to tweak the contrast, and vignetted the frame.
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Monday, May 18, 2009

Fall


In this piece, I'm playing with several themes. I like the light being an abstract, but motivated source.
I like the Depth Of Field giving a sense of movement - whereas in reality it's dead still (1/2 sec).
This is actually a lamp I own, which has autumn leaves embedded into the paper surface of the lamp - given really cool translucency. (IMHO). This is shot with a 50mm prime lens, which enabled me to get the fat bokeh, which simulates the depth of field you might get if these were 6 foot tall people, compared to their actual size of 1 foot. The contrast has been tweaked slightly in PS LightRoom.
The lamp is a 8Watt Compact flouro with 2700K color temperature - and this is pretty much the color the camera delivered.
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Tuesday, May 12, 2009

Don't open it


I'm trialing Adobe LightRoom here. CraigD recently gave me a hands on demo, and it looks like I should take the leap, as this software is the business. You can download a free trial from Adobe.com.

Light and smoke - I've always been fascinated by the way light passes through smoke, but in trying to tame the light source, and get the camera in a position to see these light beams is quite a trick.

Obviously I'm working with a miniature set here, with Mr Woodman - and so you need to work with small lights. Here I'm using a small can with a halogen bulb, and the light you see is actually escaping from the rear of the housing. I had gelled the light at the base with red, but it came out very monochrome, so using LightRoom, I tweaked the highlights towards green, and backed off the overall saturation.
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